Our agents may live in-game, but they act like they’re in the real world. You’ll design and simulate embodied behavior, physics-informed AI, and robotics-inspired logic to give digital avatars lifelike reactions.
What You’ll Do
- Create movement, interaction, and learning models for NPCs/agents
- Simulate robotic control principles within game constraints
- Apply sensor fusion logic to simulated 3D agents
- Drive development of learning environments in Unity or Unreal
What You Bring
- Background in robotics, control systems, or embodied AI
- Experience with MuJoCo, Isaac Gym, or Unity ML-Agents
- Real-world robotics experience is a plus
- Bonus: you’ve done sim-to-real or real-to-sim transitions
Job Type: Full Time
Job Location: Remote